// Use this for initialization void Start() { playerMotor = GetComponent <Motor> (); gunFireModule = GetComponents <ShootModule> ()[0]; grenedeModule = GetComponents <ShootModule> () [1]; TuneMotor(); }
void Start() { shootComponent = new ShootModule(bullet, firePoint, speed, egg); Modules = new List <ScriptableObject>(); Modules.Add(shootComponent); TAccessor <ShootModule> .Instance().Add(shootComponent); }
protected virtual void Start() { shootModule = GetComponent <ShootModule> (); base.Init(); }