private void LoadControls() { if (IsLoaded == true) { return; } if (BasicData.MultiPlayer == false) { _ai = MainContainer.Resolve <BattleshipComputerAI>(); } StatusOfGame = EnumStatusList.PlacingShips; Ships.ClearBoard(); GameBoard1.ClearBoard(); _model.ShipDirectionsVisible = true; //hopefully this is it (?) IsLoaded = true; //i think needs to be here. }