public void nextWeapon() { currentWeaponId++; if (currentWeaponId >= allWeapons.Count) { currentWeaponId = 0; } _currentWeapon.Unselect(); _currentWeapon = allWeapons[currentWeaponId]; _currentWeapon.Select(); InputManager.instance.SetWeapons(_currentWeapon); }
public void Start() { _currentWeapon.Select(); }