void FixedUpdate() { // Update player stats HealthText.text = "Health: " + playerResources.HealthState + " (" + playerResources.Health + ")"; HungerText.text = "Hunger: " + playerResources.HungerState + " (" + playerResources.Hunger + ")"; ThirstText.text = "Thirst: " + playerResources.ThirstState + " (" + playerResources.Thirst + ")"; EnergyText.text = "Energy: " + playerResources.EnergyState + " (" + playerResources.Energy + ")"; // Update time TimeText.text = TimeManager.Instance.CurrentDayTimeFormatted; // Update ship stats FoodText.text = "Food: " + shipResources.StoredFood; WaterText.text = "Water: " + shipResources.StoredWater; StoredOxygenText.text = "Stored oxygen: " + shipResources.StoredOxygen; OxygenLevelText.text = "Oxygen level: " + shipResources.OxygenLevel + "%"; OyxgenLevelTextOnMachine.text = "Oxygen in air:\n" + shipResources.OxygenLevel + "%"; TemperatureText.text = "Temperature: " + shipResources.Temperature; StoredEnergyText.text = "Stored energy: " + shipResources.StoredEnergy; PowerUsageText.text = "Power usage: " + systemManager.GetPowerUsage(); PowerProductionText.text = "Power production: " + systemManager.GetPowerProduction(); NetPowerText.text = "Net power: " + (systemManager.GetPowerProduction() - systemManager.GetPowerUsage()); if (eventTimer > 0) { eventTimer -= Time.deltaTime; } if (eventTimer <= 0) { EventBox.SetActive(false); } }