private void getObjectComponents() { sprite = GetComponent <SpriteRenderer>(); shaderGUIText = Shader.Find("GUI/Text Shader"); shaderSpritesDefault = Shader.Find("Sprites/Default"); damageController = GetComponent <ShipDamageController>(); }
public void setController(ShipDamageController controller) { this.controller = controller; }
public static void ShipDamageController_Awake(ShipDamageController __instance) => __instance._exploded = true;