コード例 #1
0
 public void dealDamage(DamageEffect damage, GameObject cause = null)
 {
     EntityView.SetHealth(EntityView.GetHealth() - damage.damageTaken);
     EntityView.SetShields(EntityView.GetShields() - damage.shieldBlocked);
     if (damage.damageTaken > 0)
     {
         GameObject go = Instantiate(damageCounterPrefab);
         go.transform.position = new Vector3(transform.position.x, transform.position.y + 15, transform.position.z);
         DamageCounter counter = go.GetComponent <DamageCounter>();
         counter.Damage = damage.damageTaken;
     }
     if (shields != null && damage.shieldBlocked > 0)
     {
         shields.ShieldHit(damage);
     }
 }