public static Vector3 GetClosestShield() { var shield = Shields.FirstOrDefault(x => x.Distance(Global.Player) <= 1500 && x.CountEnemyHeroesInRange(1500) == 0); return(!shield.IsZero ? shield : Vector3.Zero); }
public static Vector3 GetClosestShield() { var shield = Shields.FirstOrDefault(x => x.Distance(Global.Player) <= 1500 && x.CountEnemyHeroesInRange(1500) == 0); return(!shield.IsZero ? shield : Vector3.Zero); }