public override TaskStatus OnUpdate() { var go = basegameObject.Value.gameObject; var goTarget = targetObject.Value; if (previousGo.Value != go) { lastRotation = go.transform.rotation; desiredRotation = lastRotation; previousGo = go; } // desired look at position Vector3 lookAtPos; if (goTarget != null) { lookAtPos = !targetPosition.IsNone ? goTarget.transform.TransformPoint(targetPosition.Value) : goTarget.transform.position; } else { lookAtPos = targetPosition.Value; } if (keepVertical.Value) { lookAtPos.y = go.transform.position.y; } // smooth look at var diff = lookAtPos - go.transform.position; if (diff != Vector3.zero && diff.sqrMagnitude > 0) { desiredRotation = Quaternion.LookRotation(diff, upVector.IsNone ? Vector3.up : upVector.Value); } lastRotation = Quaternion.Slerp(lastRotation.Value, desiredRotation.Value, speed.Value * Time.deltaTime); go.transform.rotation = lastRotation.Value; // send finish event? if (successOnFinish.Value == true) { var targetDir = lookAtPos - go.transform.position; var angle = Vector3.Angle(targetDir, go.transform.forward); if (Mathf.Abs(angle) <= finishTolerance.Value) { return(TaskStatus.Success); } } return(TaskStatus.Running); }
public override TaskStatus OnUpdate() { if (this.rigidbody == null) { Debug.LogWarning("Rigidbody is null"); return(TaskStatus.Failure); } this.rigidbody.rotation = this.rotation.Value; return(TaskStatus.Success); }
public override TaskStatus OnUpdate() { if (this.targetTransform == null) { Debug.LogWarning("Transform is null"); return(TaskStatus.Failure); } this.targetTransform.rotation = this.rotation.Value; return(TaskStatus.Success); }
public override void OnReset() { targetGameObject = null; matchPosition = Vector3.zero; matchRotation = Quaternion.identity; targetBodyPart = AvatarTarget.Root; weightMaskPosition = Vector3.zero; weightMaskRotation = 0; startNormalizedTime = 0; targetNormalizedTime = 1; }
public virtual void OnReset() { this.targetGameObject = (SharedGameObject)null; this.matchPosition = (SharedVector3)Vector3.get_zero(); this.matchRotation = (SharedQuaternion)Quaternion.get_identity(); this.targetBodyPart = (AvatarTarget)0; this.weightMaskPosition = Vector3.get_zero(); this.weightMaskRotation = 0.0f; this.startNormalizedTime = 0.0f; this.targetNormalizedTime = 1f; }
public virtual void OnReset() { this.fromDirection = this.toDirection = (SharedVector3)Vector3.get_zero(); this.storeResult = (SharedQuaternion)Quaternion.get_identity(); }
public override void OnReset() { targetGameObject = null; position = Vector3.zero; rotation = Quaternion.identity; }
public override void OnReset() { targetGameObject = null; rotation = Quaternion.identity; }
public virtual void OnReset() { this.targetGameObject = (SharedGameObject)null; this.storeValue = (SharedQuaternion)Quaternion.get_identity(); }
public override void OnReset() { targetGameObject = null; storeValue = Quaternion.identity; }
public override void OnReset() { this.targetValue = Quaternion.identity; this.targetVariable = Quaternion.identity; }
public override void OnReset() { targetQuaternion = storeResult = Quaternion.identity; }
public override void OnReset() { this.forwardVector = Vector3.zero; this.storeResult = Quaternion.identity; }
public virtual void OnReset() { this.storeResult = (SharedQuaternion)Quaternion.get_identity(); }
public override void OnReset() { firstRotation = secondRotation = Quaternion.identity; storeResult = 0; }
public override void OnReset() { this.fromDirection = (this.toDirection = Vector3.zero); this.storeResult = Quaternion.identity; }
public virtual void OnReset() { this.fromQuaternion = this.toQuaternion = this.storeResult = (SharedQuaternion)Quaternion.get_identity(); this.amount = (SharedFloat)0.0f; }
public override void OnReset() { degrees = 0; axis = Vector3.zero; storeResult = Quaternion.identity; }
public override void OnReset() { targetValue = Quaternion.identity; targetVariable = Quaternion.identity; }
public override void OnReset() { leftRotation = rightRotation = Quaternion.identity; storeResult = 0; }
public override void OnReset() { this.variable = Quaternion.identity; this.compareTo = Quaternion.identity; }
public override void OnReset() { this.leftRotation = (this.rightRotation = Quaternion.identity); this.storeResult = 0f; }
public override void OnReset() { this.fromQuaternion = (this.toQuaternion = (this.storeResult = Quaternion.identity)); this.maxDeltaDegrees = 0f; }
public override void OnReset() { fromQuaternion = toQuaternion = storeResult = Quaternion.identity; maxDeltaDegrees = 0; }
public override void OnReset() { fromDirection = toDirection = Vector3.zero; storeResult = Quaternion.identity; }
public override void OnReset() { storeResult = Quaternion.identity; }
public override void OnReset() { this.targetQuaternion = (this.storeResult = Quaternion.identity); }
public override void OnReset() { fromQuaternion = toQuaternion = storeResult = Quaternion.identity; amount = 0; }
public override void OnReset() { this.degrees = 0f; this.axis = Vector3.zero; this.storeResult = Quaternion.identity; }
public override void OnReset() { variable = Quaternion.identity; compareTo = Quaternion.identity; }
public virtual void OnReset() { this.variable = (SharedQuaternion)Quaternion.get_identity(); this.compareTo = (SharedQuaternion)Quaternion.get_identity(); }
public override void OnReset() { eulerVector = Vector3.zero; storeResult = Quaternion.identity; }
public override void OnReset() { this.targetGameObject = null; this.position = Vector3.zero; this.rotation = Quaternion.identity; }
public virtual void OnReset() { this.degrees = (SharedFloat)0.0f; this.axis = (SharedVector3)Vector3.get_zero(); this.storeResult = (SharedQuaternion)Quaternion.get_identity(); }
public override void OnReset() { this.firstRotation = (this.secondRotation = Quaternion.identity); this.storeResult = 0f; }