コード例 #1
0
 public void Initialize(List <FormationUnit> sharedUnits, SharedHealth healthComponent)
 {
     IsActive          = true;
     SharedId          = healthComponent.SharedId;
     Health.RawValue   = sharedUnits.Sum(unit => unit.Character.MaxHealth);
     Health.ValueRatio = 1;
     SharedUnits.AddRange(sharedUnits);
     for (int i = 0; i < SharedUnits.Count; i++)
     {
         SharedUnits[i].Character[AttributeType.HitPoints, true] = Health;
     }
     Show();
 }
コード例 #2
0
    public void Initialize(List <FormationUnit> sharedUnits, SharedHealth healthComponent)
    {
        IsActive          = true;
        Health.RawValue   = sharedUnits.Sum(unit => unit.Character.MaxHealth);
        Health.ValueRatio = 1;
        SharedUnits.AddRange(sharedUnits);

        foreach (FormationUnit unit in SharedUnits)
        {
            unit.Character[AttributeType.HitPoints, true] = Health;
        }

        Show();
    }
コード例 #3
0
    public void FinishBattle()
    {
        StallingRoundNumber = 0;
        var darkenessLoot = DarkestDungeonManager.Data.LootDatabase.DarknessLoot["battle"];

        for (int i = darkenessLoot.Count - 1; i >= 0; i--)
        {
            if (darkenessLoot[i].DarknessLevel == RaidSceneManager.TorchMeter.CurrentRange.Min)
            {
                if (RandomSolver.CheckSuccess(darkenessLoot[i].Chance))
                {
                    for (int j = 0; j < darkenessLoot[i].Codes.Count; j++)
                    {
                        BattleLoot.Add(new LootDefinition()
                        {
                            Code = darkenessLoot[i].Codes[j], Count = 1
                        });
                    }
                }
                break;
            }
        }
        for (int i = 0; i < HeroParty.Units.Count; i++)
        {
            var hero = (Hero)HeroParty.Units[i].Character;
            if (hero.HeroClass.ExtraBattleLoot != null)
            {
                BattleLoot.Add(hero.HeroClass.ExtraBattleLoot);
            }
        }

        HeroFormation.RectTransform.SetParent(Rect.parent, false);
        RaidSceneManager.DungeonCamera.target = HeroFormation.ranks.RectTransform;
        MonsterFormation.overlay.ResetOverlay();
        MonsterParty.DeleteFormation();
        MonsterFormation.gameObject.SetActive(false);
        ResetIds();
        backdrop.Deactivate();
        Round.OrderedUnits.Clear();
        RaidSceneManager.TorchMeter.ClearModifier();

        if (SharedHealth.IsActive)
        {
            SharedHealth.Reset();
        }
    }
コード例 #4
0
    public void LoadEncounter(BattleFormationSaveData encounterSaveData)
    {
        MonsterFormation.LoadParty(encounterSaveData, false);
        for (int i = 0; i < MonsterParty.Units.Count; i++)
        {
            RaidSceneManager.TorchMeter.ApplyBuffsForUnit(MonsterParty.Units[i]);
            if (MonsterParty.Units[i].Character.IsMonster)
            {
                if ((MonsterParty.Units[i].Character as Monster).Data.BattleBackdrop != null)
                {
                    backdrop.Activate((MonsterParty.Units[i].Character as Monster).Data.BattleBackdrop);
                }
            }
        }
        var shared = MonsterParty.Units.Find(unit => unit.Character.SharedHealth != null);

        if (shared != null)
        {
            SharedHealth.Initialize(MonsterParty.Units, shared.Character.SharedHealth);
        }
        MonsterFormation.overlay.UpdateOverlay();
    }
コード例 #5
0
    public void SpawnEncounter(BattleEncounter encounter, bool campfireSurprise)
    {
        MonsterFormation.LoadParty(encounter);
        for (int i = 0; i < MonsterParty.Units.Count; i++)
        {
            var monster = MonsterParty.Units[i].Character as Monster;
            MonsterParty.Units[i].CombatInfo.PrepareForBattle(PickId(), monster, true);
            if (monster.TorchlightModifier != null)
            {
                RaidSceneManager.TorchMeter.Modify(monster.TorchlightModifier);
            }
            RaidSceneManager.TorchMeter.ApplyBuffsForUnit(MonsterParty.Units[i]);
            if (monster.Data.BattleBackdrop != null)
            {
                backdrop.Activate(monster.Data.BattleBackdrop);
            }
            #region Spawn Check
            if (monster.Data.Spawn != null)
            {
                for (int k = 0; k < monster.Data.Spawn.Effects.Count; k++)
                {
                    for (int j = 0; j < monster.Data.Spawn.Effects[k].SubEffects.Count; j++)
                    {
                        monster.Data.Spawn.Effects[k].SubEffects[j].ApplyInstant(MonsterParty.Units[i],
                                                                                 MonsterParty.Units[i], monster.Data.Spawn.Effects[k]);
                    }
                }
                MonsterParty.Units[i].OverlaySlot.UpdateOverlay();
            }
            #endregion
        }
        var shared = MonsterParty.Units.Find(unit => unit.Character.SharedHealth != null);
        if (shared != null)
        {
            SharedHealth.Initialize(MonsterParty.Units, shared.Character.SharedHealth);
        }
        MonsterFormation.overlay.UpdateOverlay();

        SurpriseStatus = SurpriseStatus.Nothing;

        if (MonsterFormation.AlwaysSurprises() || campfireSurprise)
        {
            SurpriseStatus = SurpriseStatus.HeroesSurprised;
        }
        else if (MonsterFormation.AlwaysBeSurprised())
        {
            SurpriseStatus = SurpriseStatus.MonstersSurprised;
        }
        else
        {
            if (MonsterFormation.CanBeSurprised())
            {
                float monstersSurprised = 0.1f + RaidSceneManager.TorchMeter.CurrentRange.MonstersSurprised;
                for (int i = 0; i < HeroParty.Units.Count; i++)
                {
                    monstersSurprised += HeroParty.Units[i].Character[AttributeType.MonsterSurpirseChance].ModifiedValue;
                }
                monstersSurprised = Mathf.Clamp(monstersSurprised, 0, 0.65f);
                if (RandomSolver.CheckSuccess(monstersSurprised))
                {
                    SurpriseStatus = SurpriseStatus.MonstersSurprised;
                }
            }

            if (MonsterFormation.CanSurprise() && SurpriseStatus == SurpriseStatus.Nothing)
            {
                float heroesSurprised = 0.1f + RaidSceneManager.TorchMeter.CurrentRange.HeroesSurprised;
                for (int i = 0; i < HeroParty.Units.Count; i++)
                {
                    heroesSurprised += HeroParty.Units[i].Character[AttributeType.PartySurpriseChance].ModifiedValue;
                }
                heroesSurprised = Mathf.Clamp(heroesSurprised, 0, 0.65f);
                if (RandomSolver.CheckSuccess(heroesSurprised))
                {
                    SurpriseStatus = SurpriseStatus.HeroesSurprised;
                }
            }
        }
        Round.StartBattle(this);
    }