public override ProBuilderMesh Build(bool preview = false) { return(ShapeGenerator.GenerateCone( EditorUtility.newShapePivotLocation, s_Radius, s_Height, s_AxisSegments )); }
public void NewShape_CreateCone_FaceUVsAreConsistent(int subDivAxis) { m_PBMesh = ShapeGenerator.GenerateCone(PivotLocation.Center, 0.5f, 1f, subDivAxis); var faces = m_PBMesh.facesInternal; var uvs = m_PBMesh.texturesInternal; Assert.That(faces.Length, Is.EqualTo(subDivAxis * 2)); var firstFace = faces[0]; var firstFaceIndices = firstFace.distinctIndexesInternal; // every other face in the array is a side face and should have the same UVs for (int i = 2; i < faces.Length; i += 2) { var faceIndices = faces[i].distinctIndexesInternal; Assert.That(faceIndices.Length, Is.EqualTo(firstFaceIndices.Length)); for (int j = 0; j < faceIndices.Length; j++) { Assert.That(uvs[faceIndices[j]], Is.EqualTo(uvs[firstFaceIndices[j]])); } } }