private void DefaultValues() { OpenTextures(); _selectionRect = ShapeGenerator.GenerateBorder(CurrentMap.TextureMap.TileWidth, CurrentMap.TextureMap.TileHeight, 2, Color.White); _collisionTexture = ShapeGenerator.GenerateRectangle(CurrentMap.TextureMap.TileWidth, CurrentMap.TextureMap.TileHeight, Color.White); _mapPosition = Vector2.Zero; // _selectionTilePos = Point.Zero; _selectionX = 0; _selectionY = 0; CurrentEditorRow = 0; EditorDraw.CurrentMap = CurrentMap; _zoom = 1f; }