コード例 #1
0
        public override void Run(RenderControl render)
        {
            var paramCurve = Sketch2dBuilder.MakeLine(new GPnt2d(0, 0), new GPnt2d(Math.PI * 20, 20));

            // curve one cone
            {
                var cone               = ShapeBuilder.MakeCone(GP.XOY(), 1, 10, 20, 0);
                var coneFace           = cone.FindChild(EnumTopoShapeType.Topo_FACE, 0);
                var curveOnConeSurface = SketchBuilder.MakeCurveOnSurface(paramCurve, coneFace);

                var material = LineDashedMaterial.Create("my.dashed.material");
                material.SetColor(ColorTable.Hex(0x0FFAA));
                var node = BrepSceneNode.Create(curveOnConeSurface, null, material);
                node.ComputeLineDistances(); // Enable dashed line style.

                render.ShowSceneNode(node);
            }
            // curve one cylinder
            {
                var cylinder     = ShapeBuilder.MakeCylinder(GP.XOY(), 2, 20, 0);
                var cylinderFace = cylinder.FindChild(EnumTopoShapeType.Topo_FACE, 0);

                var curveOnCylinderSurface = SketchBuilder.MakeCurveOnSurface(paramCurve, cylinderFace);

                var node2 = BrepSceneNode.Create(curveOnCylinderSurface, null, null);
                render.ShowSceneNode(node2);
            }
        }
コード例 #2
0
        public override void Run(RenderControl render)
        {
            RedMaterial = MeshPhongMaterial.Create("phong.color");
            RedMaterial.SetColor(Vector3.Red);

            GrayMaterial = MeshPhongMaterial.Create("phong.color");
            GrayMaterial.SetColor(Vector3.LightGray);
            GrayMaterial.SetTransparent(true);
            GrayMaterial.SetOpacity(0.5f);

            var tube = ShapeBuilder.MakeTube(new GPnt(0, 0, 5), GP.DZ(), 10, 2, 50);

            TubeNode = BrepSceneNode.Create(tube, RedMaterial, null);

            var cylinder = ShapeBuilder.MakeCylinder(GP.XOY(), 10, 60, 0);

            CylinderNode = BrepSceneNode.Create(cylinder, GrayMaterial, null);

            render.ShowSceneNode(TubeNode);
            render.ShowSceneNode(CylinderNode);


            var cone = ShapeBuilder.MakeCone(GP.YOZ(), 5, 0, 10, 0);
            var bs   = new BufferShape(cone, RedMaterial, null, 0.1);

            bs.Build();
            ConeNode1 = new BrepSceneNode(bs);
            ConeNode2 = new BrepSceneNode(bs);

            render.ShowSceneNode(ConeNode1);
            render.ShowSceneNode(ConeNode2);
        }
コード例 #3
0
        public override void Run(RenderControl render)
        {
            var material = MeshStandardMaterial.Create("workpiece");

            material.SetColor(new Vector3(0.9f));
            material.SetFaceSide(EnumFaceSide.DoubleSide);

            var shape = ShapeBuilder.MakeCylinder(GP.YOZ(), 5, 50, 0);

            mWorkpiece = BrepSceneNode.Create(shape, material, null);

            render.ShowSceneNode(mWorkpiece);

            var coord     = new GAx2(new GPnt(0, 0, 5), GP.DZ());
            var toolShape = ShapeBuilder.MakeCone(coord, 0, 2, 5, 0);
            var toolNode  = render.ShowShape(toolShape, ColorTable.Blue);


            render.ShowSceneNode(mMotionTrail);


            // Initialize Animation
            mAnimation = new RigidAnimation();

            var rotation = Matrix4.makeRotationAxis(new Vector3(1, 0, 0), (float)Math.PI);
            var trf      = Matrix4.makeTranslation(-50, 0, 0) * rotation;

            mAnimation.Add(new MatrixAnimationClip(mWorkpiece, mWorkpiece.GetTransform(), trf, 0, 10));
            mAnimation.Add(new MatrixAnimationClip(toolNode, toolNode.GetTransform(), trf, 10, 15));
            mAnimation.Add(new RotateAnimationClip(toolNode, Vector3.UNIT_Z, (float)Math.PI * 4, 16, 20));
        }
コード例 #4
0
        public override void Run(RenderControl render)
        {
            var material = MeshStandardMaterial.Create("workpiece");

            material.SetColor(new Vector3(0.9f));
            material.SetFaceSide(EnumFaceSide.DoubleSide);

            var shape = ShapeBuilder.MakeCylinder(GP.YOZ(), 5, 50, 0);

            mWorkpiece = BrepSceneNode.Create(shape, material, null);

            render.ShowSceneNode(mWorkpiece);

            {
                var coord     = new GAx2(new GPnt(0, 0, 5), GP.DZ());
                var toolShape = ShapeBuilder.MakeCone(coord, 0, 2, 5, 0);
                render.ShowShape(toolShape, Vector3.Blue);
            }


            render.ShowSceneNode(mMotionTrail);

            mLength = 0;
            mTheta  = 0;
        }
コード例 #5
0
        public override void Run(RenderControl render)
        {
            var paramCurve = Sketch2dBuilder.MakeLine(new GPnt2d(0, 0), new GPnt2d(Math.PI * 20, 20));

            // curve one cone
            var cone               = ShapeBuilder.MakeCone(GP.XOY(), 1, 10, 20, 0);
            var coneFace           = cone.FindChild(EnumTopoShapeType.Topo_FACE, 0);
            var curveOnConeSurface = SketchBuilder.MakeCurveOnSurface(paramCurve, coneFace);

            render.ShowShape(curveOnConeSurface, Vector3.Blue);

            // curve one cylinder
            var cylinder     = ShapeBuilder.MakeCylinder(GP.XOY(), 2, 20, 0);
            var cylinderFace = cylinder.FindChild(EnumTopoShapeType.Topo_FACE, 0);

            var curveOnCylinderSurface = SketchBuilder.MakeCurveOnSurface(paramCurve, cylinderFace);

            render.ShowShape(curveOnCylinderSurface, Vector3.Green);
        }