public void SetOriginLeaveMatrix() { var point1 = new Vector2(10, 10); var point2 = new Vector2(10, 90); var point3 = new Vector2(50, 50); var origin = new Vector2(-50, -100); var builder = new ShapeBuilder(Matrix3x2.CreateScale(10)); builder.AddLines(point1, point2, point3); builder.SetOrigin(origin); builder.StartFigure(); builder.AddLines(point1, point2, point3); var shape = builder.Build().Paths; Assert.Equal(100, shape[0].Bounds.Left); Assert.Equal(50, shape[1].Bounds.Left); }
public void SetTransform() { var point1 = new Vector2(10, 10); var point2 = new Vector2(10, 90); var point3 = new Vector2(50, 50); var matrix = Matrix3x2.CreateTranslation(new Vector2(100, 100)); var builder = new ShapeBuilder(); builder.AddLines(point1, point2, point3); builder.SetTransform(matrix); builder.StartFigure(); builder.AddLines(point1, point2, point3); builder.StartFigure(); builder.ResetOrigin(); builder.AddLines(point1, point2, point3); var shape = builder.Build().Paths; Assert.Equal(10, shape[0].Bounds.Left); Assert.Equal(110, shape[1].Bounds.Left); Assert.Equal(10, shape[0].Bounds.Left); }
public void DefaultTransform() { var point1 = new Vector2(10, 10); var point2 = new Vector2(10, 90); var point3 = new Vector2(50, 50); var matrix = Matrix3x2.CreateTranslation(new Vector2(5, 5)); var builder = new ShapeBuilder(matrix); builder.AddLines(point1, point2, point3); var shape = builder.Build(); Assert.Equal(15, shape.Bounds.Left); }
public void EnumerableAddLines() { var point1 = new Vector2(10, 10); var point2 = new Vector2(10, 90); var point3 = new Vector2(50, 50); var builder = new ShapeBuilder(); builder.AddLines(new List <Vector2> { point1, point2, point3 }); var shape = builder.Build(); Assert.Equal(10, shape.Bounds.Left); }
public void MultipleStartFiguresDoesntCreateEmptyPaths() { var point1 = new Vector2(10, 10); var point2 = new Vector2(10, 90); var point3 = new Vector2(50, 50); var builder = new ShapeBuilder(); builder.StartFigure(); builder.StartFigure(); builder.StartFigure(); builder.StartFigure(); builder.AddLines(new List <Vector2> { point1, point2, point3 }); var shape = builder.Build(); Assert.Equal(1, shape.Paths.Length); }