public void RemoveUnity(UnityController unityToRemove) { unities.Remove(unityToRemove); shadow.RemoveUnit(unityToRemove.myTextCoord, unityToRemove.lightRange); for (int i = 0; i < unities.Count; i++) { shadow.SetUnit(unities[i].myTextCoord, unities[i].lightRange); } shadow.ReescanGoal(); //Destroy(unityToRemove); }
public void RemoveUnity(UnityController unityToRemove) { unities.Remove(unityToRemove); shadow.RemoveUnit(unityToRemove.myTextCoord, candleRange, unityToRemove.transform.position); CandlesPositions.Add(unityToRemove.transform.position); //Aparecer vela o lapida en la posicion del muerto /*for(int i = 0; i < unities.Count; i++) { * shadow.SetUnit(unities[i].myTextCoord, unities[i].lightRange); * }*/ //shadow.ReescanGoal(); if (unities.Count == 0) { UIController.instance.ActivateEndLevel(); } //Destroy(unityToRemove); }