internal static void __Initialize__() { ShaderMixinManager.Register("ParadoxDefaultDeferredShader", new ParadoxDefaultDeferredShader()); }
internal static void __Initialize__() { ShaderMixinManager.Register("ToGlslEffect", new ToGlslEffect()); }
internal static void __Initialize__() { ShaderMixinManager.Register("XenkoForwardShadingEffect", new XenkoForwardShadingEffect()); }
internal static void __Initialize__() { ShaderMixinManager.Register("Picking", new Picking()); }
internal static void __Initialize__() { ShaderMixinManager.Register("DefaultSimple", new DefaultSimple()); }
internal static void __Initialize__() { ShaderMixinManager.Register("XenkoBakeLightProbeEffect", new XenkoBakeLightProbeEffect()); }
internal static void __Initialize__() { ShaderMixinManager.Register("ShadowMapCaster", new ShadowMapCaster()); }
internal static void __Initialize__() { ShaderMixinManager.Register("LightShaftsEffect", new LightShaftsEffect()); }