internal static void __Initialize__()

            {
                ShaderMixinManager.Register("ParadoxDefaultDeferredShader", new ParadoxDefaultDeferredShader());
            }
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        internal static void __Initialize__()

        {
            ShaderMixinManager.Register("ToGlslEffect", new ToGlslEffect());
        }
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            internal static void __Initialize__()

            {
                ShaderMixinManager.Register("XenkoForwardShadingEffect", new XenkoForwardShadingEffect());
            }
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            internal static void __Initialize__()

            {
                ShaderMixinManager.Register("Picking", new Picking());
            }
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            internal static void __Initialize__()

            {
                ShaderMixinManager.Register("DefaultSimple", new DefaultSimple());
            }
            internal static void __Initialize__()

            {
                ShaderMixinManager.Register("XenkoBakeLightProbeEffect", new XenkoBakeLightProbeEffect());
            }
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            internal static void __Initialize__()

            {
                ShaderMixinManager.Register("ShadowMapCaster", new ShadowMapCaster());
            }
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            internal static void __Initialize__()

            {
                ShaderMixinManager.Register("LightShaftsEffect", new LightShaftsEffect());
            }