public void Generate(ShaderMixinSource mixin, ShaderMixinContext context) { context.Mixin(mixin, "A"); context.Mixin(mixin, "B"); context.Mixin(mixin, "C"); int x = 1; foreach (var ____1 in context.GetParam(TestParameters.subParameters)) { context.PushParameters(____1); if (context.GetParam(SubParameters.param1)) { context.Mixin(mixin, "C" + x); } x++; context.PopParameters(); } { context.PushParameters(context.GetParam(TestParameters.subParam1)); if (context.GetParam(SubParameters.param2) == 1) { context.Mixin(mixin, "D"); } context.PopParameters(); } }
public void Generate(ShaderMixinSource mixin, ShaderMixinContext context) { context.Mixin(mixin, "A"); context.Mixin(mixin, "B"); context.Mixin(mixin, "C"); int x = 1; foreach(var ____1 in context.GetParam(TestParameters.subParameters)) { context.PushParameters(____1); if (context.GetParam(SubParameters.param1)) { context.Mixin(mixin, "C" + x); } x++; context.PopParameters(); } { context.PushParameters(context.GetParam(TestParameters.subParam1)); if (context.GetParam(SubParameters.param2) == 1) { context.Mixin(mixin, "D"); } context.PopParameters(); } }
public void Generate(ShaderMixinSourceTree mixin, ShaderMixinContext context) { #line 23 context.Mixin(mixin, "A"); #line 24 context.Mixin(mixin, "B"); #line 25 context.Mixin(mixin, "C"); #line 27 #line 27 int x = 1; #line 28 foreach (var ____1 in context.GetParam(TestParameters.subParameters)) { #line 28 context.PushParameters(____1); #line 30 if (context.GetParam(SubParameters.param1)) { #line 32 context.Mixin(mixin, "C" + x); } #line 35 x++; #line 28 context.PopParameters(); } { #line 38 context.PushParameters(context.GetParam(TestParameters.subParam1)); #line 41 if (context.GetParam(SubParameters.param2) == 1) { #line 43 context.Mixin(mixin, "D"); } #line 38 context.PopParameters(); } }
public void Generate(ShaderMixinSourceTree mixin, ShaderMixinContext context) { { var __subMixin = new ShaderMixinSourceTree() { Name = "ShadowMapCaster" }; context.BeginChild(__subMixin); context.Mixin(__subMixin, "ShadowMapCaster"); context.EndChild(); } if (context.GetParam(ShadowMapParameters.ShadowMaps) == null || context.GetParam(ShadowMapParameters.ShadowMaps).Length == 0) { return; } context.Mixin(mixin, "ShadowMapReceiver"); foreach (var ____1 in context.GetParam(ShadowMapParameters.ShadowMaps)) { context.PushParameters(____1); { var __subMixin = new ShaderMixinSourceTree() { Parent = mixin }; context.PushCompositionArray(mixin, "shadows", __subMixin); context.Mixin(__subMixin, "ShadowMapReceiverEffect"); context.PopComposition(); } context.PopParameters(); } }
public void Generate(ShaderMixinSourceTree mixin, ShaderMixinContext context) { context.Mixin(mixin, "ShaderBase"); context.Mixin(mixin, "ImageEffectShader"); mixin.Mixin.AddMacro("TEXTURECUBE_BLEND_COUNT", context.GetParam(CubemapBlendRenderer.CubemapCount)); if (context.GetParam(CubemapBlendRenderer.UseMultipleRenderTargets)) { context.Mixin(mixin, "CubemapBlenderMRT"); } else { context.Mixin(mixin, "CubemapBlender"); } foreach (var ____1 in context.GetParam(CubemapBlendRenderer.Cubemaps)) { context.PushParameters(____1); { var __subMixin = new ShaderMixinSourceTree() { Parent = mixin }; context.PushCompositionArray(mixin, "Cubemaps", __subMixin); context.Mixin(__subMixin, "CubemapFace", context.GetParam(CubemapBlendRenderer.CubemapKey)); context.PopComposition(); } context.PopParameters(); } }
public void Generate(ShaderMixinSourceTree mixin, ShaderMixinContext context) { { #line 43 var __subMixin = new ShaderMixinSourceTree() { Name = "ShadowMapCaster", Parent = mixin }; mixin.Children.Add(__subMixin); #line 43 context.BeginChild(__subMixin); #line 43 context.Mixin(__subMixin, "ShadowMapCaster"); #line 43 context.EndChild(); } #line 45 if (context.GetParam(ShadowMapParameters.ShadowMaps) == null || context.GetParam(ShadowMapParameters.ShadowMaps).Length == 0) #line 46 { return; } #line 48 context.Mixin(mixin, "ShadowMapReceiver"); #line 53 foreach (var ____1 in context.GetParam(ShadowMapParameters.ShadowMaps)) { #line 53 context.PushParameters(____1); { #line 55 var __subMixin = new ShaderMixinSourceTree() { Parent = mixin }; #line 55 context.Mixin(__subMixin, "ShadowMapReceiverEffect"); mixin.Mixin.AddCompositionToArray("shadows", __subMixin.Mixin); } #line 53 context.PopParameters(); } }
public void Generate(ShaderMixinSource mixin, ShaderMixinContext context) { context.Mixin(mixin, "ToneMapShader", context.GetParam(ToneMapKeys.AutoKey), context.GetParam(ToneMapKeys.AutoExposure), context.GetParam(ToneMapKeys.UseLocalLuminance)); context.PushParameters(context.GetParam(ToneMapKeys.Operator).Parameters); { var __mixinToCompose__ = context.GetParam(ColorTransformKeys.Shader); var __subMixin = new ShaderMixinSource(); context.PushComposition(mixin, "ToneMapOperator", __subMixin); context.Mixin(__subMixin, __mixinToCompose__); context.PopComposition(); } context.PopParameters(); }
public void Generate(ShaderMixinSourceTree mixin, ShaderMixinContext context) { #line 15 context.Mixin(mixin, "ShaderBase"); #line 16 context.Mixin(mixin, "ImageEffectShader"); #line 19 mixin.Mixin.AddMacro("TEXTURECUBE_BLEND_COUNT", context.GetParam(CubemapBlendRenderer.CubemapCount)); #line 21 if (context.GetParam(CubemapBlendRenderer.UseMultipleRenderTargets)) #line 22 { context.Mixin(mixin, "CubemapBlenderMRT"); } #line 24 else #line 24 { context.Mixin(mixin, "CubemapBlender"); } #line 26 foreach (var ____1 in context.GetParam(CubemapBlendRenderer.Cubemaps)) { #line 26 context.PushParameters(____1); { #line 28 var __subMixin = new ShaderMixinSourceTree() { Parent = mixin }; #line 28 context.Mixin(__subMixin, "CubemapFace", context.GetParam(CubemapBlendRenderer.CubemapKey)); mixin.Mixin.AddCompositionToArray("Cubemaps", __subMixin.Mixin); } #line 26 context.PopParameters(); } }
public void Generate(ShaderMixinSource mixin, ShaderMixinContext context) { context.Mixin(mixin, "ToneMapShader", context.GetParam(ToneMapKeys.AutoKey), context.GetParam(ToneMapKeys.AutoExposure)); context.PushParameters(context.GetParam(ToneMapKeys.Operator).Parameters); { var __mixinToCompose__ = context.GetParam(ColorTransformKeys.Shader); var __subMixin = new ShaderMixinSource(); context.PushComposition(mixin, "ToneMapOperator", __subMixin); context.Mixin(__subMixin, __mixinToCompose__); context.PopComposition(); } context.PopParameters(); }
public void Generate(ShaderMixinSource mixin, ShaderMixinContext context) { context.Mixin(mixin, "ColorTransformGroupShader"); foreach (var colorTransform in context.GetParam(ColorTransformGroupKeys.Transforms)) { context.PushParameters(colorTransform.Parameters); { var __mixinToCompose__ = "ColorTransformCompose"; var __subMixin = new ShaderMixinSource(); context.PushCompositionArray(mixin, "Transforms", __subMixin); context.Mixin(__subMixin, __mixinToCompose__); context.PopComposition(); } context.PopParameters(); } }
public void Generate(ShaderMixinSource mixin, ShaderMixinContext context) { context.Mixin(mixin, "ColorTransformGroupShader"); foreach(var colorTransform in context.GetParam(ColorTransformGroupKeys.Transforms)) { context.PushParameters(colorTransform.Parameters); { var __mixinToCompose__ = "ColorTransformCompose"; var __subMixin = new ShaderMixinSource(); context.PushCompositionArray(mixin, "Transforms", __subMixin); context.Mixin(__subMixin, __mixinToCompose__); context.PopComposition(); } context.PopParameters(); } }
public void Generate(ShaderMixinSourceTree mixin, ShaderMixinContext context) { #line 145 context.Mixin(mixin, "BRDFDiffuseBase"); #line 146 context.Mixin(mixin, "BRDFSpecularBase"); #line 148 if (context.GetParam(MaterialParameters.AlbedoDiffuse) != null) { #line 150 context.Mixin(mixin, "AlbedoDiffuseBase"); { #line 151 var __subMixin = new ShaderMixinSourceTree() { Parent = mixin }; #line 151 context.Mixin(__subMixin, context.GetParam(MaterialParameters.AlbedoDiffuse)); mixin.Mixin.AddComposition("albedoDiffuse", __subMixin.Mixin); } #line 153 if (context.GetParam(LightingKeys.MaxDirectionalLights) > 0 || context.GetParam(LightingKeys.MaxSpotLights) > 0 || context.GetParam(LightingKeys.MaxPointLights) > 0 || (context.GetParam(LightingKeys.ReceiveShadows) && context.GetParam(ShadowMapParameters.ShadowMaps) != null && context.GetParam(ShadowMapParameters.ShadowMaps).Length > 0)) { #line 155 if (context.GetParam(LightingKeys.MaxDirectionalLights) > 0 || context.GetParam(LightingKeys.MaxSpotLights) > 0 || context.GetParam(LightingKeys.MaxPointLights) > 0) { #line 157 context.Mixin(mixin, "GroupShadingBase"); #line 159 if (context.GetParam(LightingKeys.MaxDirectionalLights) > 0) { #line 160 var __subMixin = new ShaderMixinSourceTree() { Parent = mixin }; #line 160 context.Mixin(__subMixin, "ParadoxDirectionalLightsShader"); mixin.Mixin.AddCompositionToArray("ShadingGroups", __subMixin.Mixin); } #line 161 if (context.GetParam(LightingKeys.MaxSpotLights) > 0) { #line 162 var __subMixin = new ShaderMixinSourceTree() { Parent = mixin }; #line 162 context.Mixin(__subMixin, "ParadoxSpotLightsShader"); mixin.Mixin.AddCompositionToArray("ShadingGroups", __subMixin.Mixin); } #line 163 if (context.GetParam(LightingKeys.MaxPointLights) > 0) { #line 164 var __subMixin = new ShaderMixinSourceTree() { Parent = mixin }; #line 164 context.Mixin(__subMixin, "ParadoxPointLightsShader"); mixin.Mixin.AddCompositionToArray("ShadingGroups", __subMixin.Mixin); } } #line 166 if (context.GetParam(LightingKeys.ReceiveShadows) && context.GetParam(ShadowMapParameters.ShadowMaps) != null && context.GetParam(ShadowMapParameters.ShadowMaps).Length > 0) { #line 168 context.Mixin(mixin, "ShadowMapReceiver"); #line 169 foreach (var ____1 in context.GetParam(ShadowMapParameters.ShadowMaps)) { #line 169 context.PushParameters(____1); #line 171 if (context.GetParam(ShadowMapParameters.LightType) == LightType.Directional) { #line 172 var __subMixin = new ShaderMixinSourceTree() { Parent = mixin }; #line 172 context.Mixin(__subMixin, "ParadoxDirectionalShadowLightsShader"); mixin.Mixin.AddCompositionToArray("shadows", __subMixin.Mixin); } #line 173 else #line 173 if (context.GetParam(ShadowMapParameters.LightType) == LightType.Spot) { #line 174 var __subMixin = new ShaderMixinSourceTree() { Parent = mixin }; #line 174 context.Mixin(__subMixin, "ParadoxSpotShadowLightsShader"); mixin.Mixin.AddCompositionToArray("shadows", __subMixin.Mixin); } #line 169 context.PopParameters(); } } #line 178 if (context.GetParam(MaterialParameters.DiffuseModel) == MaterialDiffuseModel.None || context.GetParam(MaterialParameters.DiffuseModel) == MaterialDiffuseModel.Lambert) { { #line 180 var __subMixin = new ShaderMixinSourceTree() { Parent = mixin }; #line 180 context.Mixin(__subMixin, "ComputeBRDFDiffuseLambert"); mixin.Mixin.AddComposition("DiffuseLighting", __subMixin.Mixin); } } #line 182 else #line 182 if (context.GetParam(MaterialParameters.DiffuseModel) == MaterialDiffuseModel.OrenNayar) { { #line 184 var __subMixin = new ShaderMixinSourceTree() { Parent = mixin }; #line 184 context.Mixin(__subMixin, "ComputeBRDFDiffuseOrenNayar"); mixin.Mixin.AddComposition("DiffuseLighting", __subMixin.Mixin); } } } #line 188 else { #line 189 context.Mixin(mixin, "AlbedoFlatShading"); } } }
public void Generate(ShaderMixinSourceTree mixin, ShaderMixinContext context) { context.Mixin(mixin, "BRDFDiffuseBase"); context.Mixin(mixin, "BRDFSpecularBase"); if (context.GetParam(MaterialParameters.AlbedoDiffuse) != null) { context.Mixin(mixin, "AlbedoDiffuseBase"); { var __subMixin = new ShaderMixinSourceTree() { Parent = mixin }; context.PushComposition(mixin, "albedoDiffuse", __subMixin); context.Mixin(__subMixin, context.GetParam(MaterialParameters.AlbedoDiffuse)); context.PopComposition(); } if (context.GetParam(LightingKeys.MaxDirectionalLights) > 0 || context.GetParam(LightingKeys.MaxSpotLights) > 0 || context.GetParam(LightingKeys.MaxPointLights) > 0 || (context.GetParam(LightingKeys.ReceiveShadows) && context.GetParam(ShadowMapParameters.ShadowMaps) != null && context.GetParam(ShadowMapParameters.ShadowMaps).Length > 0)) { if (context.GetParam(LightingKeys.MaxDirectionalLights) > 0 || context.GetParam(LightingKeys.MaxSpotLights) > 0 || context.GetParam(LightingKeys.MaxPointLights) > 0) { context.Mixin(mixin, "GroupShadingBase"); if (context.GetParam(LightingKeys.MaxDirectionalLights) > 0) { var __subMixin = new ShaderMixinSourceTree() { Parent = mixin }; context.PushCompositionArray(mixin, "ShadingGroups", __subMixin); context.Mixin(__subMixin, "ParadoxDirectionalLightsShader"); context.PopComposition(); } if (context.GetParam(LightingKeys.MaxSpotLights) > 0) { var __subMixin = new ShaderMixinSourceTree() { Parent = mixin }; context.PushCompositionArray(mixin, "ShadingGroups", __subMixin); context.Mixin(__subMixin, "ParadoxSpotLightsShader"); context.PopComposition(); } if (context.GetParam(LightingKeys.MaxPointLights) > 0) { var __subMixin = new ShaderMixinSourceTree() { Parent = mixin }; context.PushCompositionArray(mixin, "ShadingGroups", __subMixin); context.Mixin(__subMixin, "ParadoxPointLightsShader"); context.PopComposition(); } } if (context.GetParam(LightingKeys.ReceiveShadows) && context.GetParam(ShadowMapParameters.ShadowMaps) != null && context.GetParam(ShadowMapParameters.ShadowMaps).Length > 0) { context.Mixin(mixin, "ShadowMapReceiver"); foreach (var ____1 in context.GetParam(ShadowMapParameters.ShadowMaps)) { context.PushParameters(____1); if (context.GetParam(ShadowMapParameters.LightType) == LightType.Directional) { var __subMixin = new ShaderMixinSourceTree() { Parent = mixin }; context.PushCompositionArray(mixin, "shadows", __subMixin); context.Mixin(__subMixin, "ParadoxDirectionalShadowLightsShader"); context.PopComposition(); } else if (context.GetParam(ShadowMapParameters.LightType) == LightType.Spot) { var __subMixin = new ShaderMixinSourceTree() { Parent = mixin }; context.PushCompositionArray(mixin, "shadows", __subMixin); context.Mixin(__subMixin, "ParadoxSpotShadowLightsShader"); context.PopComposition(); } context.PopParameters(); } } if (context.GetParam(MaterialParameters.DiffuseModel) == MaterialDiffuseModel.None || context.GetParam(MaterialParameters.DiffuseModel) == MaterialDiffuseModel.Lambert) { { var __subMixin = new ShaderMixinSourceTree() { Parent = mixin }; context.PushComposition(mixin, "DiffuseLighting", __subMixin); context.Mixin(__subMixin, "ComputeBRDFDiffuseLambert"); context.PopComposition(); } } else if (context.GetParam(MaterialParameters.DiffuseModel) == MaterialDiffuseModel.OrenNayar) { { var __subMixin = new ShaderMixinSourceTree() { Parent = mixin }; context.PushComposition(mixin, "DiffuseLighting", __subMixin); context.Mixin(__subMixin, "ComputeBRDFDiffuseOrenNayar"); context.PopComposition(); } } } else { context.Mixin(mixin, "AlbedoFlatShading"); } } }