コード例 #1
0
 public PipelineStateSubObjectTypeGeometryShader(ShaderBytecode bytecode)
 {
     _pad         = default;
     _type._type  = PipelineStateSubObjectType.GeometryShader;
     _type._inner = new ShaderBytecode.__Native();
     bytecode.__MarshalTo(ref _type._inner);
 }