private void playTreeJumpLand() { if (!this.Remote && BoltNetwork.isRunning && base.entity && base.entity.isAttached) { SfxEnemyTreeJumpLand.Raise(base.entity, EntityTargets.EveryoneExceptOwner).Send(); } this.playFMODEvent(this.treeJumpLandEvent, this.feetAudio, null); }
public override void OnEvent(SfxEnemyTreeJumpLand evnt) { this.playTreeJumpLand(); }