protected override IEnumerator TearDown() { // Reset volume setting testGeneralSettings = new GeneralSettings() { sfxVolume = 1 }; DCL.Settings.i.ApplyGeneralSettings(testGeneralSettings); controller.Dispose(); yield return(base.TearDown()); }
protected override IEnumerator TearDown() { yield return(null); privateChatController?.Dispose(); worldChatWindowController?.Dispose(); friendsHudController?.Dispose(); settingsHudController?.Dispose(); helpAndSupportHUDController?.Dispose(); avatarEditorHUDController?.Dispose(); exploreHUDController?.Dispose(); controller.Dispose(); UnityEngine.Object.Destroy(userProfileGO); yield return(base.TearDown()); }