protected override IEnumerator TearDown()
        {
            // Reset volume setting
            testGeneralSettings = new GeneralSettings()
            {
                sfxVolume = 1
            };
            DCL.Settings.i.ApplyGeneralSettings(testGeneralSettings);

            controller.Dispose();
            yield return(base.TearDown());
        }
Esempio n. 2
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    protected override IEnumerator TearDown()
    {
        yield return(null);

        privateChatController?.Dispose();
        worldChatWindowController?.Dispose();
        friendsHudController?.Dispose();
        settingsHudController?.Dispose();
        helpAndSupportHUDController?.Dispose();
        avatarEditorHUDController?.Dispose();
        exploreHUDController?.Dispose();

        controller.Dispose();
        UnityEngine.Object.Destroy(userProfileGO);

        yield return(base.TearDown());
    }