public override void Execute() { _playFabManager.LogoutUser(); _settingsContainer.SetCurrentUser("", ""); }
public void OnRegisterUserSuccess(UserRegistrationSucceededSignal signal) { _settingsContainer.SetCurrentUser(_username, _userPassword); _commandDispatcher.ExecuteCommand(_loadSceneCommandFactory.Create(Constants.MainMenuSceneIndex, false, true, Constants.LoginSceneIndex)); }