public override void Execute()
 {
     _playFabManager.LogoutUser();
     _settingsContainer.SetCurrentUser("", "");
 }
 public void OnRegisterUserSuccess(UserRegistrationSucceededSignal signal)
 {
     _settingsContainer.SetCurrentUser(_username, _userPassword);
     _commandDispatcher.ExecuteCommand(_loadSceneCommandFactory.Create(Constants.MainMenuSceneIndex, false, true, Constants.LoginSceneIndex));
 }