public override void OnInspectorGUI() { base.OnInspectorGUI(); SettingComponent t = (SettingComponent)target; EditorGUI.BeginDisabledGroup(EditorApplication.isPlayingOrWillChangePlaymode); { m_SettingHelperInfo.Draw(); } EditorGUI.EndDisabledGroup(); if (EditorApplication.isPlaying) { if (GUILayout.Button("Save Settings")) { t.Save(); } if (GUILayout.Button("Remove All Settings")) { t.RemoveAllSettings(); } } serializedObject.ApplyModifiedProperties(); Repaint(); }
public override void OnInspectorGUI() { base.OnInspectorGUI(); SettingComponent t = (SettingComponent)target; EditorGUI.BeginDisabledGroup(EditorApplication.isPlayingOrWillChangePlaymode); { m_SettingHelperInfo.Draw(); } EditorGUI.EndDisabledGroup(); if (EditorApplication.isPlaying && IsPrefabInHierarchy(t.gameObject)) { EditorGUILayout.LabelField("Setting Count", t.Count > 0 ? t.Count.ToString() : "<Unknown>"); } if (EditorApplication.isPlaying) { if (GUILayout.Button("Save Settings")) { t.Save(); } if (GUILayout.Button("Remove All Settings")) { t.RemoveAllSettings(); } } serializedObject.ApplyModifiedProperties(); Repaint(); }
public override void OnInspectorGUI() { SettingComponent t = (SettingComponent)target; if (EditorApplication.isPlaying) { if (GUILayout.Button("Save Settings")) { t.Save(); } if (GUILayout.Button("Remove All Settings")) { t.RemoveAllSettings(); } } serializedObject.ApplyModifiedProperties(); Repaint(); }