コード例 #1
0
        public override void OnInspectorGUI()
        {
            base.OnInspectorGUI();

            SettingComponent t = (SettingComponent)target;

            EditorGUI.BeginDisabledGroup(EditorApplication.isPlayingOrWillChangePlaymode);
            {
                m_SettingHelperInfo.Draw();
            }
            EditorGUI.EndDisabledGroup();

            if (EditorApplication.isPlaying)
            {
                if (GUILayout.Button("Save Settings"))
                {
                    t.Save();
                }
                if (GUILayout.Button("Remove All Settings"))
                {
                    t.RemoveAllKeys();
                }
            }

            serializedObject.ApplyModifiedProperties();

            Repaint();
        }
コード例 #2
0
        public override void OnInspectorGUI()
        {
            base.OnInspectorGUI();

            SettingComponent t = target as SettingComponent;

            EditorGUI.BeginDisabledGroup(EditorApplication.isPlayingOrWillChangePlaymode);
            {
                m_SettingHelperInfo.Draw();
            }
            EditorGUI.EndDisabledGroup();

            if (EditorApplication.isPlaying)
            {
                if (GUILayout.Button("Save Settings"))
                {
                    t.Save();
                }
                if (GUILayout.Button("Remove All Settings"))
                {
                    t.RemoveAllKeys();
                }
            }
        }