void Awake() { G_State = GameObject.Find("Game_Manager").GetComponent <Game_State>(); SetMap = GameObject.Find("MapCreator").GetComponent <SetMapArr>(); Min_Create = new int[MaxType]; Max_Create = new int[MaxType]; Now_Create = new int[MaxType]; Village_Create = new int[7]; Set_Village_Create = new int[7]; }
void Awake() { MaxMonster = D1_Monster_max + D2_Monster_max + D3_Monster_max + D4_Monster_max + D5_Monster_max; GM = GameObject.Find("Game_Manager").GetComponent <Game_State>(); Map = GameObject.Find("MapCreator").GetComponent <SetMapArr>(); Mon = new Monster[MaxMonster]; for (int i = 0; i < MaxMonster; i++) { Mon[i] = new Monster(); } }