Beispiel #1
0
 void Awake()
 {
     G_State            = GameObject.Find("Game_Manager").GetComponent <Game_State>();
     SetMap             = GameObject.Find("MapCreator").GetComponent <SetMapArr>();
     Min_Create         = new int[MaxType];
     Max_Create         = new int[MaxType];
     Now_Create         = new int[MaxType];
     Village_Create     = new int[7];
     Set_Village_Create = new int[7];
 }
    void Awake()
    {
        MaxMonster = D1_Monster_max + D2_Monster_max + D3_Monster_max + D4_Monster_max + D5_Monster_max;

        GM = GameObject.Find("Game_Manager").GetComponent <Game_State>();

        Map = GameObject.Find("MapCreator").GetComponent <SetMapArr>();

        Mon = new Monster[MaxMonster];
        for (int i = 0; i < MaxMonster; i++)
        {
            Mon[i] = new Monster();
        }
    }