コード例 #1
0
 static void ShowTextCount()
 {
     targetObj = Selection.activeGameObject;//得到选中对象
     if (targetObj)
     {
         bool isok = false;
         chindernList.Clear();
         GetAllTransform(targetObj.transform);//递归得到所有的子对象
         for (int i = 0; i < chindernList.Count; i++)
         {
             //获取obj,并保存
             UILabel _Text = null;
             if ((_Text = chindernList[i].GetComponent <UILabel>()) && (_Text.bitmapFont) && (_Text.bitmapFont.name == ChangeFont1 || _Text.bitmapFont.name == ChangeFont2))
             {
                 waiteForUpdate.Add(chindernList[i].GetComponent <UILabel>());
                 isok = true;
             }
         }
         if (isok)
         {
             if (!targetObj.GetComponent <SetFont>())
             {
                 targetObj.AddComponent <SetFont>();
             }
             SetFont set = targetObj.GetComponent <SetFont>();//为对象添加个组件
             set.UpdateFont(waiteForUpdate);
             chindernList.Clear();
             waiteForUpdate.Clear();
             GameObject.DestroyImmediate(targetObj.GetComponent <SetFont>());//修改完毕移除组件
         }
     }
 }