private void Awake() { SceneManager.sceneLoaded += OnSceneLoaded; HexGrid.s_OnSelectedTileChanged += OnSelectedTileChanged; s_OnSetTileClickableState += SetTileClickableState; CanClick = true; }
private void OnDestroy() { SceneManager.sceneLoaded -= OnSceneLoaded; HexGrid.s_OnSelectedTileChanged -= OnSelectedTileChanged; s_OnSetTileClickableState -= SetTileClickableState; }