private void onSoftLoginSuccess(ISession session) { AccountFlowData accountFlowData = Service.Get <MembershipService>().GetAccountFlowData(); accountFlowData.FlowType = AccountFlowType.autologin; if (base.IsInHandledState) { removeListeners(); nextAccountSystemEvent = gameStateController.LoginSuccessEvent; eventDispatcher.AddListener <NetworkControllerEvents.LocalPlayerDataReadyEvent>(onLocalPlayerDataReady); sessionManager.AddMixSession(session); } }
private void HandleOnLoginSuccess(ISession session) { sessionManager.AddMixSession(session); }