Start() private method

private Start ( ) : void
return void
コード例 #1
0
    // Start is called before the first frame update
    void Start()
    {
        int iball = 0;

        // Generate free balls
        for (int i = 1; i <= 4; i++)
        {
            for (int j = 1; j <= 4; j++)
            {
                freeBallObjs[iball] = Instantiate(BallPrefab, new Vector3(-2 * i, 1, -2 * j), Quaternion.identity);
                freeBallTrs[iball]  = freeBallObjs[iball].GetComponent <Transform>();
                iball++;
                freeBallObjs[iball] = Instantiate(BallPrefab, new Vector3(2 * i, 1, -2 * j), Quaternion.identity);
                freeBallTrs[iball]  = freeBallObjs[iball].GetComponent <Transform>();
                iball++;
                freeBallObjs[iball] = Instantiate(BallPrefab, new Vector3(-2 * i, 1, 2 * j), Quaternion.identity);
                freeBallTrs[iball]  = freeBallObjs[iball].GetComponent <Transform>();
                iball++;
                freeBallObjs[iball] = Instantiate(BallPrefab, new Vector3(2 * i, 1, 2 * j), Quaternion.identity);
                freeBallTrs[iball]  = freeBallObjs[iball].GetComponent <Transform>();
                iball++;
            }
        }

        // Get balls
        for (int i = 0; i < 3; i++)
        {
            ballObjs[i] = GameObject.Find("Ball" + i);
            ballTrs[i]  = ballObjs[i].GetComponent <Transform>();
        }

        // Init server or client
        if (IsServer)
        {
            //Destroy(GameObject.Find("Main Camera"));
            //Destroy(ballObj.GetComponent<MeshRenderer>());
            for (int i = 0; i < 3; i++)
            {
                ballRbs[i] = ballObjs[i].GetComponent <Rigidbody>();
            }

            for (int i = 0; i < 64; i++)
            {
                freeBallRbs[i] = freeBallObjs[i].GetComponent <Rigidbody>();
            }

            server = new ServerNetwork <SyncDataToServer, SyncDataToClient>();
            server.Start(10000);
        }
        else
        {
            for (int i = 0; i < 3; i++)
            {
                Destroy(ballObjs[i].GetComponent <Rigidbody>());
                Destroy(ballObjs[i].GetComponent <SphereCollider>());
            }

            for (int i = 0; i < 64; i++)
            {
                Destroy(freeBallObjs[i].GetComponent <Rigidbody>());
                Destroy(freeBallObjs[i].GetComponent <SphereCollider>());
            }

            client = new ClientNetwork <SyncDataToServer, SyncDataToClient>();
            client.Start(Ip, 10000);
        }
    }