static void Main(string[] args) { AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException; logger.Info("Utopia Realms game server v{1} Protocol: v{0}", ServerConnection.ProtocolVersion, Assembly.GetExecutingAssembly().GetName().Version); DllLoadHelper.LoadUmnanagedLibrary("sqlite3.dll"); var path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "main.realm"); if (!File.Exists(path)) { if (args.Length == 0) { logger.Fatal("Could not find the realm file. Specify realm configuration file path."); return; } path = args[0]; if (!File.Exists(path)) { logger.Fatal("Could not find the realm file at " + path); return; } } _serverFactory = new EntityFactory(); EntityFactory.InitializeProtobufInheritanceHierarchy(); WorldConfiguration conf; try { conf = WorldConfiguration.LoadFromFile(path); _serverFactory.Config = conf; logger.Info("Realm file {0} loaded", path); } catch (Exception ex) { logger.Fatal("Exception when trying to load configuration:\n" + ex.Message); return; } System.Net.ServicePointManager.Expect100Continue = false; var configFileName = "server.config"; var port = 0; string desc = null; for (int i = 0; i < args.Length; i++) { var argument = args[i]; if (argument == "-conf" && args.Length > i + 1) { configFileName = args[i + 1]; } if (argument == "-port" && args.Length > i + 1) { port = int.Parse(args[i + 1]); } if (argument == "-desc" && args.Length > i + 1) { desc = args[i + 1]; } } _settingsManager = new XmlSettingsManager <ServerSettings>(@"Server\" + configFileName); _settingsManager.Load(); if (port != 0 && _settingsManager.Settings.ServerPort != port) { _settingsManager.Settings.ServerPort = port; _settingsManager.Save(); } if (string.IsNullOrEmpty(_settingsManager.Settings.Seed)) { Console.WriteLine(); Console.WriteLine("Please enter the seed:"); Console.Write("> "); _settingsManager.Settings.Seed = Console.ReadLine(); _settingsManager.Save(); } if (string.IsNullOrEmpty(_settingsManager.Settings.ServerName) || _settingsManager.Settings.ServerName == "unnamed server") { Console.WriteLine(); Console.WriteLine("Please enter the name of the server:"); Console.Write("> "); _settingsManager.Settings.ServerName = Console.ReadLine(); _settingsManager.Save(); } if (string.IsNullOrEmpty(_settingsManager.Settings.ServerDescription)) { if (desc != null) { _settingsManager.Settings.ServerDescription = desc; } else { Console.WriteLine(); Console.WriteLine("Please enter the server description:"); Console.Write("> "); _settingsManager.Settings.ServerDescription = Console.ReadLine(); _settingsManager.Save(); } } var wp = new WorldParameters { WorldName = "Utopia", SeedName = _settingsManager.Settings.Seed, Configuration = conf }; IocBind(wp); _serverWebApi = new ServerWebApi(); _server = new ServerCore( _settingsManager, _worldGenerator, new ServerUsersStorage(_sqLiteStorageManager, _serverWebApi), _sqLiteStorageManager, _sqLiteStorageManager, _sqLiteStorageManager, _serverFactory, wp ); _serverFactory.LandscapeManager = _server.LandscapeManager; _serverFactory.DynamicEntityManager = _server.AreaManager; _serverFactory.GlobalStateManager = _server.GlobalStateManager; _serverFactory.ScheduleManager = _server.Scheduler; _serverFactory.ServerSide = true; _gameplay = new ServerGameplayProvider(_server, conf); _server.ConnectionManager.Listen(); _server.LoginManager.PlayerEntityNeeded += LoginManagerPlayerEntityNeeded; _server.LoginManager.PlayerLogged += LoginManager_PlayerLogged; _server.UsersStorage.DefaultRole = _server.CustomStorage.GetVariable("DefaultRole", UserRole.Guest); // send alive message each 5 minutes _reportAliveTimer = new Timer(CommitServerInfo, null, 0, 1000 * 60 * 5); _server.EntityManager.LoadNpcs(); while (Console.ReadLine() != "exit") { Console.WriteLine("Type 'exit' to quit"); } _server.Dispose(); }