private void Socket_OnServerClosed(object sender, ServerClosedEventArgs <TServer, TClient, TPacket> e) { lock (clients) { clients.Clear(); } OnServerClosed(); }
public void OnEvent(object sender, ServerClosedEventArgs args) { receivedEvent.value = true; }
public void OnEvent(object sender, ServerClosedEventArgs args) { this._enclosing._serverClosed = true; }
public void OnEvent(object sender, ServerClosedEventArgs args) { _enclosing._serverClosed = true; }
private void Server_OnServerClosed(object sender, ServerClosedEventArgs <TCPServer <StreamPacket>, TCPClient <StreamPacket>, StreamPacket> e) { logger.LogWarning("ChatServer closed at {0}", e.Time); }