コード例 #1
0
 public void GetObjectData(SerializationInfo info, StreamingContext context)
 {
     info.AddVector3("Origin", Origin);
     info.AddValue("TileWidth", TileWidth);
     info.AddValue("TileHeight", TileHeight);
     info.AddValue("MaxTiles", MaxTiles);
     info.AddValue("MaxPolys", MaxPolys);
 }
コード例 #2
0
ファイル: MeshData.cs プロジェクト: BlenderCN-Org/Skirmish
        public virtual void GetObjectData(SerializationInfo info, StreamingContext context)
        {
            info.AddValue("header", Header);

            info.AddValue("navVerts.Count", NavVerts.Count);
            for (int i = 0; i < NavVerts.Count; i++)
            {
                info.AddVector3(string.Format("navVerts.{0}", i), NavVerts[i]);
            }

            info.AddValue("navPolys.Count", NavPolys.Count);
            for (int i = 0; i < NavPolys.Count; i++)
            {
                info.AddValue(string.Format("navPolys.{0}", i), NavPolys[i]);
            }

            info.AddValue("navDMeshes.Count", NavDMeshes.Count);
            for (int i = 0; i < NavDMeshes.Count; i++)
            {
                info.AddValue(string.Format("navDMeshes.{0}", i), NavDMeshes[i]);
            }

            info.AddValue("navDVerts.Count", NavDVerts.Count);
            for (int i = 0; i < NavDVerts.Count; i++)
            {
                info.AddVector3(string.Format("navDVerts.{0}", i), NavDVerts[i]);
            }

            info.AddValue("navDTris.Count", NavDTris.Count);
            for (int i = 0; i < NavDTris.Count; i++)
            {
                info.AddInt4(string.Format("navDTris.{0}", i), NavDTris[i]);
            }

            info.AddValue("navBvtree.Count", NavBvtree.Count);
            for (int i = 0; i < NavBvtree.Count; i++)
            {
                info.AddValue(string.Format("navBvtree.{0}", i), NavBvtree[i]);
            }

            info.AddValue("offMeshCons.Count", OffMeshCons.Count);
            for (int i = 0; i < OffMeshCons.Count; i++)
            {
                info.AddValue(string.Format("offMeshCons.{0}", i), OffMeshCons[i]);
            }
        }
コード例 #3
0
        public void GetObjectData(SerializationInfo info, StreamingContext context)
        {
            if (info is null)
            {
                throw new ArgumentNullException(nameof(info));
            }

            info.AddValue("Type", TYPE_NAME);
            info.AddVector3(nameof(Position), Position);
            info.AddQuaternion(nameof(Orientation), Orientation);
        }
コード例 #4
0
 public void GetObjectData(SerializationInfo info, StreamingContext context)
 {
     info.AddVector3("Origin", Origin);
     info.AddValue("CellSize", CellSize);
     info.AddValue("CellHeight", CellHeight);
     info.AddValue("Width", Width);
     info.AddValue("Height", Height);
     info.AddValue("WalkableHeight", WalkableHeight);
     info.AddValue("WalkableRadius", WalkableRadius);
     info.AddValue("WalkableClimb", WalkableClimb);
     info.AddValue("MaxSimplificationError", MaxSimplificationError);
     info.AddValue("MaxTiles", MaxTiles);
     info.AddValue("MaxObstacles", MaxObstacles);
 }
コード例 #5
0
ファイル: MeshHeader.cs プロジェクト: BlenderCN-Org/Skirmish
 public void GetObjectData(SerializationInfo info, StreamingContext context)
 {
     info.AddValue("magic", Magic);
     info.AddValue("version", Version);
     info.AddValue("x", X);
     info.AddValue("y", Y);
     info.AddValue("layer", Layer);
     info.AddValue("userId", UserId);
     info.AddValue("polyCount", PolyCount);
     info.AddValue("vertCount", VertCount);
     info.AddValue("maxLinkCount", MaxLinkCount);
     info.AddValue("detailMeshCount", DetailMeshCount);
     info.AddValue("detailVertCount", DetailVertCount);
     info.AddValue("detailTriCount", DetailTriCount);
     info.AddValue("bvNodeCount", BvNodeCount);
     info.AddValue("offMeshConCount", OffMeshConCount);
     info.AddValue("offMeshBase", OffMeshBase);
     info.AddValue("walkableHeight", WalkableHeight);
     info.AddValue("walkableRadius", WalkableRadius);
     info.AddValue("walkableClimb", WalkableClimb);
     info.AddVector3("bmin", BMin);
     info.AddVector3("bmax", BMax);
     info.AddValue("bvQuantFactor", BvQuantFactor);
 }
コード例 #6
0
 /// <summary>
 /// Adds a BoundingBox instance to a serialization info object
 /// </summary>
 /// <param name="info">Serialization info</param>
 /// <param name="name">Name</param>
 /// <param name="value">Value</param>
 public static void AddBoundingBox(this SerializationInfo info, string name, BoundingBox value)
 {
     info.AddVector3(string.Format("{0}.Min", name), value.Minimum);
     info.AddVector3(string.Format("{0}.Max", name), value.Maximum);
 }