public Smell(SenseHandler s) : base(s) { }
void Start () { Entity entity = gameObject.GetComponent<Entity>(); AH = new ActionHandler(entity); SH = new SenseHandler(entity,isDeaf,isBlind); }
public Hear(SenseHandler s) : base(s) { }
public Sight(SenseHandler s) : base(s) { range = 15; layer = SH.zom.sightLayerMask; }
public Sense(SenseHandler s) { SH =s; Entity = s.Entity; }