// Use this for initialization void Start() { state = "FindNode"; moveSpeed = baseSpeed; rotation = baseRotation; guardController = GetComponent <CharacterController>(); player = GameObject.FindGameObjectWithTag("Player"); //Find an initial node to be lastNode targetNode = Sense.startNode(gameObject, Sense.nearbyNodes(gameObject, nodeDistance)); lastNode = Sense.startNode(gameObject, Sense.nearbyNodes(gameObject, nodeDistance)); }