/// <summary> /// 发送申请状态 /// </summary> /// <param name="status">申请状态,0申请中,1申请通过,2申请拒绝</param> void SendChangeApplyStatus(int status, long userID) { SendChangeApplyStatus sendChangeApplyStatus = new SendChangeApplyStatus(); sendChangeApplyStatus.UserID = userID; sendChangeApplyStatus.GroupID = groupID; sendChangeApplyStatus.ApplyStatus = status; sendChangeApplyStatus.OperationUserID = GameInfo.userID; byte[] body = ProtobufUtility.GetByteFromProtoBuf(sendChangeApplyStatus); byte[] data = CreateHead.CreateMessage(CreateHead.CSXYNUM + 1070, body.Length, 0, body); GameInfo.cs.Send(data); }
public void ExecuteCommand(GameSession session, ProtobufRequestInfo requestInfo) { var sendChangeApplyStatus = SendChangeApplyStatus.ParseFrom(requestInfo.Body); GroupInfoDAL groupInfoDAL = new GroupInfoDAL(); byte[] resultData = null; DAL.DAL.mjuserinfoDAL mjuserinfo = new mjuserinfoDAL(); if (sendChangeApplyStatus.ApplyStatus == 1 || sendChangeApplyStatus.ApplyStatus == 2) { var userinfo = mjuserinfo.GetModel(sendChangeApplyStatus.UserID); if (userinfo != null) {//========================================================= if (groupInfoDAL.GetIsExistenceApplyStatus(sendChangeApplyStatus.GroupID, sendChangeApplyStatus.UserID, 0) == 1) { if (groupInfoDAL.AgreeApplyStatus(sendChangeApplyStatus.GroupID, sendChangeApplyStatus.UserID, sendChangeApplyStatus.ApplyStatus, 0) != 0) { if (sendChangeApplyStatus.ApplyStatus == 1) { groupInfoDAL.AddUserToGroup(sendChangeApplyStatus.GroupID, sendChangeApplyStatus.UserID, 2); RedisUserInfoModel user = RedisUtility.Get <RedisUserInfoModel>(RedisUtility.GetKey(GameInformationBase.COMMUNITYUSERINFO, userinfo.openid, userinfo.unionid)); if (user != null) { user.GroupID.Add((int)sendChangeApplyStatus.GroupID); RedisUtility.Set(RedisUtility.GetKey(GameInformationBase.COMMUNITYUSERINFO, user.Openid, user.Unionid), user); var userInfo = Gongyong.userlist.Find(w => w.UserID == user.UserID); if (userInfo != null) { userInfo.GroupID.Add((int)sendChangeApplyStatus.GroupID); } } resultData = ReturnChangeApplyStatus.CreateBuilder().SetStatus(1).SetMessage("修改成功").Build().ToByteArray(); session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1071, resultData.Length, requestInfo.MessageNum, resultData))); } } } resultData = ReturnChangeApplyStatus.CreateBuilder().SetStatus(1).SetMessage("修改失败").Build().ToByteArray(); session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1071, resultData.Length, requestInfo.MessageNum, resultData))); } } else if (sendChangeApplyStatus.ApplyStatus == 5 || sendChangeApplyStatus.ApplyStatus == 6) { var userinfo = mjuserinfo.GetModel(sendChangeApplyStatus.UserID); if (userinfo != null) { if (groupInfoDAL.GetIsExistenceApplyStatus(sendChangeApplyStatus.GroupID, sendChangeApplyStatus.UserID, 4) == 1) { if (groupInfoDAL.AgreeApplyStatus(sendChangeApplyStatus.GroupID, sendChangeApplyStatus.UserID, sendChangeApplyStatus.ApplyStatus) != 0) { if (sendChangeApplyStatus.ApplyStatus == 5) { groupInfoDAL.DelUsersByUserIDTransaction(sendChangeApplyStatus.GroupID, sendChangeApplyStatus.UserID, 5); RedisUserInfoModel user = RedisUtility.Get <RedisUserInfoModel>(RedisUtility.GetKey(GameInformationBase.COMMUNITYUSERINFO, userinfo.openid, userinfo.unionid)); if (user != null) { user.GroupID.Remove((int)sendChangeApplyStatus.GroupID); RedisUtility.Set(RedisUtility.GetKey(GameInformationBase.COMMUNITYUSERINFO, user.Openid, user.Unionid), user); var userInfo = Gongyong.userlist.Find(w => w.UserID == user.UserID); if (userInfo != null) { userInfo.GroupID.Remove((int)sendChangeApplyStatus.GroupID); } } resultData = ReturnChangeApplyStatus.CreateBuilder().SetStatus(1).SetMessage("修改成功").Build().ToByteArray(); session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1071, resultData.Length, requestInfo.MessageNum, resultData))); } } } } } }