Ejemplo n.º 1
0
    /// <summary>
    /// 发送申请状态
    /// </summary>
    /// <param name="status">申请状态,0申请中,1申请通过,2申请拒绝</param>
    void SendChangeApplyStatus(int status, long userID)
    {
        SendChangeApplyStatus sendChangeApplyStatus = new SendChangeApplyStatus();

        sendChangeApplyStatus.UserID          = userID;
        sendChangeApplyStatus.GroupID         = groupID;
        sendChangeApplyStatus.ApplyStatus     = status;
        sendChangeApplyStatus.OperationUserID = GameInfo.userID;
        byte[] body = ProtobufUtility.GetByteFromProtoBuf(sendChangeApplyStatus);
        byte[] data = CreateHead.CreateMessage(CreateHead.CSXYNUM + 1070, body.Length, 0, body);
        GameInfo.cs.Send(data);
    }
Ejemplo n.º 2
0
        public void ExecuteCommand(GameSession session, ProtobufRequestInfo requestInfo)
        {
            var sendChangeApplyStatus = SendChangeApplyStatus.ParseFrom(requestInfo.Body);

            GroupInfoDAL groupInfoDAL = new GroupInfoDAL();

            byte[] resultData = null;
            DAL.DAL.mjuserinfoDAL mjuserinfo = new mjuserinfoDAL();
            if (sendChangeApplyStatus.ApplyStatus == 1 || sendChangeApplyStatus.ApplyStatus == 2)
            {
                var userinfo = mjuserinfo.GetModel(sendChangeApplyStatus.UserID);
                if (userinfo != null)
                {//=========================================================
                    if (groupInfoDAL.GetIsExistenceApplyStatus(sendChangeApplyStatus.GroupID, sendChangeApplyStatus.UserID, 0) == 1)
                    {
                        if (groupInfoDAL.AgreeApplyStatus(sendChangeApplyStatus.GroupID, sendChangeApplyStatus.UserID, sendChangeApplyStatus.ApplyStatus, 0) != 0)
                        {
                            if (sendChangeApplyStatus.ApplyStatus == 1)
                            {
                                groupInfoDAL.AddUserToGroup(sendChangeApplyStatus.GroupID, sendChangeApplyStatus.UserID, 2);
                                RedisUserInfoModel user = RedisUtility.Get <RedisUserInfoModel>(RedisUtility.GetKey(GameInformationBase.COMMUNITYUSERINFO, userinfo.openid, userinfo.unionid));
                                if (user != null)
                                {
                                    user.GroupID.Add((int)sendChangeApplyStatus.GroupID);
                                    RedisUtility.Set(RedisUtility.GetKey(GameInformationBase.COMMUNITYUSERINFO, user.Openid, user.Unionid), user);
                                    var userInfo = Gongyong.userlist.Find(w => w.UserID == user.UserID);
                                    if (userInfo != null)
                                    {
                                        userInfo.GroupID.Add((int)sendChangeApplyStatus.GroupID);
                                    }
                                }
                                resultData = ReturnChangeApplyStatus.CreateBuilder().SetStatus(1).SetMessage("修改成功").Build().ToByteArray();
                                session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1071, resultData.Length, requestInfo.MessageNum, resultData)));
                            }
                        }
                    }
                    resultData = ReturnChangeApplyStatus.CreateBuilder().SetStatus(1).SetMessage("修改失败").Build().ToByteArray();
                    session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1071, resultData.Length, requestInfo.MessageNum, resultData)));
                }
            }
            else if (sendChangeApplyStatus.ApplyStatus == 5 || sendChangeApplyStatus.ApplyStatus == 6)
            {
                var userinfo = mjuserinfo.GetModel(sendChangeApplyStatus.UserID);
                if (userinfo != null)
                {
                    if (groupInfoDAL.GetIsExistenceApplyStatus(sendChangeApplyStatus.GroupID, sendChangeApplyStatus.UserID, 4) == 1)
                    {
                        if (groupInfoDAL.AgreeApplyStatus(sendChangeApplyStatus.GroupID, sendChangeApplyStatus.UserID, sendChangeApplyStatus.ApplyStatus) != 0)
                        {
                            if (sendChangeApplyStatus.ApplyStatus == 5)
                            {
                                groupInfoDAL.DelUsersByUserIDTransaction(sendChangeApplyStatus.GroupID, sendChangeApplyStatus.UserID, 5);
                                RedisUserInfoModel user = RedisUtility.Get <RedisUserInfoModel>(RedisUtility.GetKey(GameInformationBase.COMMUNITYUSERINFO, userinfo.openid, userinfo.unionid));
                                if (user != null)
                                {
                                    user.GroupID.Remove((int)sendChangeApplyStatus.GroupID);
                                    RedisUtility.Set(RedisUtility.GetKey(GameInformationBase.COMMUNITYUSERINFO, user.Openid, user.Unionid), user);
                                    var userInfo = Gongyong.userlist.Find(w => w.UserID == user.UserID);
                                    if (userInfo != null)
                                    {
                                        userInfo.GroupID.Remove((int)sendChangeApplyStatus.GroupID);
                                    }
                                }
                                resultData = ReturnChangeApplyStatus.CreateBuilder().SetStatus(1).SetMessage("修改成功").Build().ToByteArray();
                                session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1071, resultData.Length, requestInfo.MessageNum, resultData)));
                            }
                        }
                    }
                }
            }
        }