protected internal override void OnAttachTo(EntityBase parentEntity, Transform parentTransform, object userData) { base.OnAttachTo(parentEntity, parentTransform, userData); gameObject.SetLayerRecursively(SelfTransform.parent.gameObject.layer); SelfTransform.RestTransform(); }
protected internal override void OnAttachTo(EntityBase parentEntity, Transform parentTransform, object userData) { base.OnAttachTo(parentEntity, parentTransform, userData); SelfTransform.RestTransform(); }