private void Awake() { gameManager = FindObjectOfType <GameManager>(); stats = gameManager.GetComponent <Stats>(); selectionArrow = FindObjectOfType <SelectionArrow>(); gameManager.population.Add(this.gameObject); }
private void Awake() { gameManager = FindObjectOfType <GameManager>(); stats = gameManager.GetComponent <Stats>(); selectionArrow = FindObjectOfType <SelectionArrow>(); //gameManager.trees.Add(this.gameObject); hasMushCaps = true; }
private void Awake() { gameManager = FindObjectOfType <GameManager>(); stats = gameManager.GetComponent <Stats>(); occupance = this.GetComponent <Occupance>(); turnSystem = gameManager.GetComponent <TurnSystem>(); selectionArrow = FindObjectOfType <SelectionArrow>(); gameManager.trees.Add(this.gameObject); woodCounter = occupance.maximumOccupanceAmount; }
private void Awake() { gameManager = FindObjectOfType <GameManager>(); stats = gameManager.GetComponent <Stats>(); occupance = this.GetComponent <Occupance>(); turnSystem = gameManager.GetComponent <TurnSystem>(); selectionArrow = FindObjectOfType <SelectionArrow>(); mineCounter = occupance.maximumOccupanceAmount; animationDoOnce = true; minecartSent = false; turnCounter = gameManager.turnCount; }
// Use this for initialization void Start() { selectionArrow = FindObjectOfType <SelectionArrow>(); }