Beispiel #1
0
 private void Awake()
 {
     gameManager    = FindObjectOfType <GameManager>();
     stats          = gameManager.GetComponent <Stats>();
     selectionArrow = FindObjectOfType <SelectionArrow>();
     gameManager.population.Add(this.gameObject);
 }
Beispiel #2
0
 private void Awake()
 {
     gameManager    = FindObjectOfType <GameManager>();
     stats          = gameManager.GetComponent <Stats>();
     selectionArrow = FindObjectOfType <SelectionArrow>();
     //gameManager.trees.Add(this.gameObject);
     hasMushCaps = true;
 }
Beispiel #3
0
 private void Awake()
 {
     gameManager    = FindObjectOfType <GameManager>();
     stats          = gameManager.GetComponent <Stats>();
     occupance      = this.GetComponent <Occupance>();
     turnSystem     = gameManager.GetComponent <TurnSystem>();
     selectionArrow = FindObjectOfType <SelectionArrow>();
     gameManager.trees.Add(this.gameObject);
     woodCounter = occupance.maximumOccupanceAmount;
 }
Beispiel #4
0
 private void Awake()
 {
     gameManager     = FindObjectOfType <GameManager>();
     stats           = gameManager.GetComponent <Stats>();
     occupance       = this.GetComponent <Occupance>();
     turnSystem      = gameManager.GetComponent <TurnSystem>();
     selectionArrow  = FindObjectOfType <SelectionArrow>();
     mineCounter     = occupance.maximumOccupanceAmount;
     animationDoOnce = true;
     minecartSent    = false;
     turnCounter     = gameManager.turnCount;
 }
Beispiel #5
0
 // Use this for initialization
 void Start()
 {
     selectionArrow = FindObjectOfType <SelectionArrow>();
 }