/// <summary> /// Updates the status-information for the sprite that is currently /// selected. /// </summary> internal void PrintStatusSpriteSelected() { string selected = (SelectedId != -1) ? SelectedId.ToString(System.Globalization.CultureInfo.InvariantCulture) : None; _sbpTileSelected.Text = String.Format( System.Globalization.CultureInfo.InvariantCulture, "Selected {0}", selected); }
public string ReturnId() { return(SelectedId.ToString()); }