/// <summary>
        /// Updates the status-information for the sprite that is currently
        /// selected.
        /// </summary>
        internal void PrintStatusSpriteSelected()
        {
            string selected = (SelectedId != -1) ? SelectedId.ToString(System.Globalization.CultureInfo.InvariantCulture)
                                                                                                 : None;

            _sbpTileSelected.Text = String.Format(
                System.Globalization.CultureInfo.InvariantCulture,
                "Selected {0}", selected);
        }
 public string ReturnId()
 {
     return(SelectedId.ToString());
 }