コード例 #1
0
    // Update is called once per frame
    void Update()
    {
        UpdateState();

        switch (currentState)
        {
        case State.Fleeing:
            seekComponent.flee = true;
            seekComponent.SetTargeter(playerTargeter);
            movement.speed = fleeSpeed;
            break;

        case State.SeekFood:
            seekComponent.flee = false;
            seekComponent.SetTargeter(appleTreeTargeter);
            movement.speed = appleTreeSpeed;
            break;

        case State.Eating:
            timeEating += Time.deltaTime;
            if (timeEating >= maxEatTime)
            {
                doneEating = true;
                ((AppleTreeTargeter)appleTreeTargeter).UpdateTree();
            }
            break;
        }
    }