public override void Execute() { _seek.Execute(zombie.transform); if (_seek.GetDistance(zombie.transform) < 5) { zombie.ScareHuman(); } }
public override void Execute() { Transform transform = _npc.GetTransform(); if (_seek.GetDistance(transform) < 2) { SeekPunto(_puntoProvider.getDiferentPunto(_punto)); } _seek.Execute(transform); base.Execute(); }