public void Update() { _seedController1.UpdateProximityDecay(); _seedController2.UpdateProximityDecay(); _seedController1.UpdateSeed(); _seedController2.UpdateSeed(); if (Input.GetKeyDown(KeyCode.R)) { SceneManager.LoadScene(0); } }
public void Update() { _seedController1.UpdateProximityDecay(); _seedController2.UpdateProximityDecay(); _seedController1.UpdateSeed(); _seedController2.UpdateSeed(); if (Input.GetKeyDown(KeyCode.R)) { SceneManager.LoadScene(0); } }