public ScrollCase() { First.Add(new Scroll { Name = "Disarm", Level = 1, Incant = "Disarm your <target>", Type = SpellType.EForce }); First.Add(new Scroll { Name = "Light", Level = 1, Incant = "build a Light", Type = SpellType.EForce }); First.Add(new Scroll { Name = "Lesser Investment", Level = 3, Incant = "build a Lesser Investment", Type = SpellType.EForce }); First.Add(new Scroll { Name = "Fortress", Level = 1, Incant = "build a Fortress", Type = SpellType.EForce }); First.Add(new Scroll(1, SpellFlavor.Stone)); First.Add(new Scroll(1, SpellFlavor.Lighting)); First.Add(new Scroll(1, SpellFlavor.Ice)); First.Add(new Scroll(1, SpellFlavor.Flame)); Second.Add(new Scroll { Name = "Weapon Shield", Level = 2, Incant = "a Weapon Shield", Type = SpellType.Protection }); Second.Add(new Scroll { Name = "Pin", Level = 2, Incant = "Pin you", Type = SpellType.Binding }); Second.Add(new Scroll { Name = "Repel", Level = 2, Incant = "Repel you", Type = SpellType.Binding }); Second.Add(new Scroll { Name = "Slow", Level = 2, Incant = "Slow you", Type = SpellType.Binding }); Second.Add(new Scroll { Name = "Mend Armor", Level = 2, Incant = "Mend 10 Armor", Type = SpellType.EForce }); Second.Add(new Scroll(2, SpellFlavor.Stone)); Second.Add(new Scroll(2, SpellFlavor.Lighting)); Second.Add(new Scroll(2, SpellFlavor.Ice)); Second.Add(new Scroll(2, SpellFlavor.Flame)); Third.Add(new Scroll { Name = "Bind", Level = 3, Incant = "Bind you", Type = SpellType.Binding }); Third.Add(new Scroll { Name = "Shatter", Level = 3, Incant = "Shatter your <target>", Type = SpellType.EForce }); Third.Add(new Scroll { Name = "Wall of Force", Level = 3, Incant = "build a Wall of Force", Type = SpellType.EForce }); Third.Add(new Scroll { Name = "Solidfy", Level = 3, Incant = "Solidfy you", Type = SpellType.EForce }); Third.Add(new Scroll(3, SpellFlavor.Stone)); Third.Add(new Scroll(3, SpellFlavor.Lighting)); Third.Add(new Scroll(3, SpellFlavor.Ice)); Third.Add(new Scroll(3, SpellFlavor.Flame)); Fourth.Add(new Scroll { Name = "Awaken", Level = 4, Incant = "I Awaken you from commands", Type = SpellType.Fixing }); Fourth.Add(new Scroll { Name = "Banish", Level = 4, Incant = "Banish you", Type = SpellType.EForce }); Fourth.Add(new Scroll { Name = "Enhanced Blade", Level = 4, Incant = "an Enhanced Blade", Type = SpellType.Protection }); Fourth.Add(new Scroll { Name = "Shun", Level = 4, Incant = "Shun me", Type = SpellType.Commands }); Fourth.Add(new Scroll(4, SpellFlavor.Stone)); Fourth.Add(new Scroll(4, SpellFlavor.Lighting)); Fourth.Add(new Scroll(4, SpellFlavor.Ice)); Fourth.Add(new Scroll(4, SpellFlavor.Flame)); Fifth.Add(new Scroll { Name = "Release", Level = 5, Incant = "I Release you from binding", Type = SpellType.Fixing }); Fifth.Add(new Scroll { Name = "Spell Shield", Level = 5, Incant = "a Spell Shield", Type = SpellType.Protection }); Fifth.Add(new Scroll { Name = "Subjugate", Level = 5, Incant = "Subjugate you", Type = SpellType.EForce }); Fifth.Add(new Scroll { Name = "Lesser Magic Storm", Level = 5, Incant = "Lesser Magic Storm", Type = SpellType.Evocation }); Fifth.Add(new Scroll(5, SpellFlavor.Stone)); Fifth.Add(new Scroll(5, SpellFlavor.Lighting)); Fifth.Add(new Scroll(5, SpellFlavor.Ice)); Fifth.Add(new Scroll(5, SpellFlavor.Flame)); Sixth.Add(new Scroll { Name = "Elemental Shield", Level = 6, Incant = "an Elemental Shield", Type = SpellType.Protection }); Sixth.Add(new Scroll { Name = "Sleep", Level = 6, Incant = "Sleep", Type = SpellType.Commands }); Sixth.Add(new Scroll { Name = "Wizard Lock", Level = 6, Incant = "build a Wizard Lock", Type = SpellType.EForce }); Sixth.Add(new Scroll(6, SpellFlavor.Stone)); Sixth.Add(new Scroll(6, SpellFlavor.Lighting)); Sixth.Add(new Scroll(6, SpellFlavor.Ice)); Sixth.Add(new Scroll(6, SpellFlavor.Flame)); Seventh.Add(new Scroll { Name = "Charm", Level = 7, Incant = "be Charmed", Type = SpellType.Commands }); Seventh.Add(new Scroll { Name = "Confine", Level = 7, Incant = "Confine you", Type = SpellType.Binding }); Seventh.Add(new Scroll(7, SpellFlavor.Stone)); Seventh.Add(new Scroll(7, SpellFlavor.Lighting)); Seventh.Add(new Scroll(7, SpellFlavor.Ice)); Seventh.Add(new Scroll(7, SpellFlavor.Flame)); Eigth.Add(new Scroll { Name = "Dispel", Level = 8, Incant = "to Dispel", Type = SpellType.Protection }); Eigth.Add(new Scroll { Name = "Reflect Magic", Level = 8, Incant = "a Reflect Magic", Type = SpellType.Protection }); Eigth.Add(new Scroll { Name = "Stun Limb", Level = 8, Incant = "Stun your <limb>", Type = SpellType.EForce }); Eigth.Add(new Scroll(8, SpellFlavor.Stone)); Eigth.Add(new Scroll(8, SpellFlavor.Lighting)); Eigth.Add(new Scroll(8, SpellFlavor.Ice)); Eigth.Add(new Scroll(8, SpellFlavor.Flame)); Ninth.Add(new Scroll { Name = "Circle of Power", Level = 9, Incant = "build a Circle of Power", Type = SpellType.EForce }); Ninth.Add(new Scroll { Name = "Magic Storm", Level = 9, Incant = "Magic Storm", Type = SpellType.Evocation }); Ninth.Add(new Scroll { Name = "Prison", Level = 9, Incant = "build a Prison", Type = SpellType.EForce }); Ninth.Add(new Scroll { Name = "Ward", Level = 9, Incant = "build a Ward", Type = SpellType.EForce }); Ninth.Add(new Scroll(9, SpellFlavor.Stone)); Ninth.Add(new Scroll(9, SpellFlavor.Lighting)); Ninth.Add(new Scroll(9, SpellFlavor.Ice)); Ninth.Add(new Scroll(9, SpellFlavor.Flame)); }
static void Main(string[] args) { One obj = new One(); obj.add(); Second Secondobj = new Second(); Secondobj.Add(); Secondobj.Min(); Secondobj.Mutipile(); Secondobj.Number(25, 25); int Sub = Secondobj.Sub(); Console.WriteLine("Subt is " + Sub); GetSetProgram getSetProgram = new GetSetProgram(); getSetProgram.Pro1 = 10; getSetProgram.Pro2 = 20; getSetProgram.Display(); InheritanceChildClass NewChildClassObj = new InheritanceChildClass(); NewChildClassObj.BaseMethod1(); NewChildClassObj.BaseMethod2(); NewChildClassObj.ChildMethod1(); NewChildClassObj.ChildMethod2(); NewChildClassObj.MethodOverride(); Polymorphism NewPolyObj = new Polymorphism(); NewPolyObj.Display(10); NewPolyObj.Display(236.25); NewPolyObj.Display("Rahul Bheemanathi"); NewPolyObj.Display(10, 5); NewPolyObj.Display("Honey", "Rahul"); Abstraction NewAbstractionObj = new Abstraction(); NewAbstractionObj.add(); GetSetNumbersOutPut getSetNumbers = new GetSetNumbersOutPut(); getSetNumbers.PrentClass(); getSetNumbers.sum(10, 10); getSetNumbers.sum(20, 30); ReverseNumberProgram reverseNumberProgram = new ReverseNumberProgram(); reverseNumberProgram.NumberReverse(); char[] a = new char[] { 'S', 'R', 'I', 'D', 'E', 'V', 'I' }; ReverseCharactersPrint reverseCharactersPrint = new ReverseCharactersPrint(); reverseCharactersPrint.ReverseCharacters(a); FizzBuzzProgram fizzBuzzProgram = new FizzBuzzProgram(); fizzBuzzProgram.FizzBuzz(); Char[] ReverseChar = new char[] { 'R', 'A', 'H', 'U', 'L' }; ReverseWhileLoop reverseWhileLoop = new ReverseWhileLoop(); reverseWhileLoop.SwapChar(ReverseChar); char[] Forward = new char[] { 'R', 'A', 'H', 'U', 'L' }; FrowardandReverseStringProgram frowardandReverseStringProgram = new FrowardandReverseStringProgram(); frowardandReverseStringProgram.Forwared(Forward); frowardandReverseStringProgram.ReversePrint(Forward); //ConstructorProgram Constructor = new ConstructorProgram(); //ConstructorProgram constructorProgram = new ConstructorProgram("Rahul Bheemanathi"); //Constructor.add(); //InheritanceOverride CityChildClass cityChildClass = new CityChildClass(); string city = cityChildClass.YourCity(); Console.WriteLine(city); Console.Read(); Console.ReadKey(); Console.Read(); }