private void LoadPattern() { patternName = ScriptableObjectUtility.GetScriptableObjectFileName(patternToLoad); selectedCollisionResolution = patternToLoad.collisionResolution; collisionResolutionIndex = patternToLoad.curvePriorityIndex; selectedPlaybackTiming = patternToLoad.playbackTiming; customPlaybackTiming = patternToLoad.customPlaybackTiming; selectedOffsetUse = patternToLoad.offsetUse; selectedHeightOvershoot = patternToLoad.heightOvershootResolution; selectedAngleOvershoot = patternToLoad.angleOvershootResolution; patternWindow.LoadPattern(patternToLoad); }