void CreateScript() { nonStaticBuildingType = buildingType; ScriptableObjectUtility.CreateBuildingAsset(buildingType, buildingName); /*else if(buildingType == "Manufacturing") * ScriptableObjectUtility.CreateBuildingAsset(buildingType, buildingName); * else if (buildingType == "Research") * ScriptableObjectUtility.CreateBuildingAsset(buildingType, buildingName); * else if (buildingType == "NaturalResources") * ScriptableObjectUtility.CreateBuildingAsset(buildingType, buildingName); */ }