void Awake() { if (instance == null) instance = this; decoder = new ScriptDecoder(); try { node = decoder.decode("test_script"); } catch (Exception e) { Debug.LogError(e.Message); } if (instance != this) { Destroy(gameObject); } }
void InitGame() { // assign variables intepreter = ScriptIntepreter.instance; //decoder = ScriptDecoder.get(); //player = Player.get(); //node = decoder.getNode(); // set default value }